Onboarding Improvements, Evolutions V1 & Progress Tracking
December 16 2025
onboarding fakemon regions progress beta
Summary: This update introduces major onboarding improvements, clearer progress tracking, and the first release of Evolutions. A number of ongoing issues have been addressed based on observed usage patterns and community feedback.
✨ New
- Improved onboarding flow – new users can now choose between creating a full region or jumping straight into Fakémon creation with an Instagram-style grid.
- You can migrate into a region later to unlock additional features. However migrating back isn't available just yet.
- Fakémon tiering system – a new progress-based tier system helps guide what to work on next when creating Fakémon. When the explore page eventually is released, only Fakemon of a certain tier will be included. Look out for the stars and tier bar in your Fakemon pages.
- Region progress bar – gives a clear overview of what’s complete and what still needs attention in your region.
- Stat templates – use these to help you quickly decide the stats for your Fakemon. The stats scale based on the stage of your Fakemon. So a basic all-rounder will have lower stats than a stage 2 all-rounder etc.
- Ability search via typing – as you start typing, default abilities will be suggested to you. By clicking on one you get the name and the description. No more having to fill in both fields yourself.
- Evolutions V1 – basic evolution linking is now live.
- Fakémon can be linked together once, and updates propagate automatically across all Fakemon in the chain. You can also type the method of evolution. The Evolutions tab is only available when you have more than one Fakemon created. Make sure to leave feedback so that Evolutions V2 is even better. Currently there is only three Fakemon allowed in the chain and the chain only supports linear evolution, i.e. no split evo stuff or fossils etc.
- Mega Evolutions V1 are now supported for Fakémon that belong to a region, allowing easy linking between base forms and Megas. You will be able to hide Megas from your Fakemon grid at a later date. You can still link megas to the normal evolution chain if you want.
🐞 Fixed
- Generation 9 moves have been added including moves like Body Press, Double Shock and Alluring Voice etc.
- Fixed an issue where the periodic grid only showed placeholder gaps between Fakémon cards instead of filling up to the region limit.
⚠️ Known Issues
- Image uploads may feel slower than usual. I’m actively investigating this.
- If uploads fail multiple times, you can create Fakémon without images for now.
- Please leave feedback when this happens so I can track frequency and patterns.
- Occasional site crashes for some users, reported more frequently on mobile (especially Android).
- I haven’t been able to reliably reproduce this yet.
- Desktop is recommended for now, and please make sure you’re signing in with the same Google account.
- General performance slowdowns may still occur in places — these are on my radar.
🧪 Surveys
- I’ll begin rolling out short surveys to better understand how creators actually use the platform and where friction still exists. I will reward users who engage with these.
💬 Answering Feedback
- Beta timeline: I’m aiming to exit BETA around February/March 2026, though this depends on stability and scalability.
- When BETA ends, the 30 Fakémon limit will become expandable.
- Custom types in type charts: this is a great idea. I’ve been considering splitting regions into Fakédex, World, Characters, and Items — this feature may fit naturally into a future World section. Keep the suggestions coming.
- Gen 9 moves: now added — thank you for flagging this.
- Regional variants: if you suggested this, could you explain a bit more what you meant? I didn't fully understand.
📰 News
- I’ll be taking a short break from coding for around three weeks while I’m on vacation.
- If something critical breaks, I may not be able to fix it immediately.
- For serious issues, please contact me via Reddit or Instagram.
- Due to the size of this update, there may be a few rough edges — please continue reporting bugs through the feedback tool.