What's New

Follow along with the latest features, fixes, and creator tools we ship to Fakedex Builder.

Last updated · March 28, 2026

Welcome to the Studio, 1000 Users & A New Era for Fakedex Builder

March 28 2026

beta studio milestone creator-tools fixes

Summary: As promised the major milestone is here. Fakedex Builder has officially surpassed 1000 users. The Studio is live, the platform is more capable than ever, and there is a lot to be excited about. Thank you for sticking with us through the turbulence. 🎉

🎉 1000 Users

We did it. Fakedex Builder has officially passed 1000 users completely organically. Every single one of you found this platform, decided it was worth your time, and helped shape what it is today. That means everything. Thank you. 🙏

📣 A Note to New Users

If you arrived recently and could not explore the platform or create a profile, we are really sorry about that. Things should be working as expected now, and we genuinely appreciate your patience during what was a very significant period of change behind the scenes.

As a thank you, all existing users have received a bonus of tokens added to their account. Tokens are an early version of a platform currency that will be built out over time, think of it as a way to do things on the platform in the future, like unlocking your first Fakémon. It is early days, but we wanted to put something in your hands now as a gesture.

3 additional Fakémon slots have also been added to every existing account. We value you, and we want that to be tangible.

Going forward, whenever there is a significant update or period of downtime, an email will be sent out in advance. Make sure to keep an eye on your inbox and consider adding us to your updates folder so nothing gets missed. In the meantime, the What's New page is always the best place to understand what is going on.

🏠 Welcome to the Studio

The Studio is now live and it changes everything about how you build on Fakedex Builder.

Previously, editing your profile, your region, and your Fakémon meant jumping between different pages. The Studio brings all of that into one centralised place, giving you a much smoother and more connected editing experience.

Profile Grid vs Region, what is the difference?

The Profile Grid is an Instagram style grid built specifically for Fakémon creators. You get a public profile page, the ability to reorder your Fakémon, and a clean browsable layout that is adapted for showcasing a Fakédex rather than just photos. It is a great starting point.

If you want to go further, you can convert your Profile Grid into a Region to unlock:

  • Custom types and custom moves
  • Mega Evolutions
  • More advanced regional features as they are built out

Please note that converting back from a Region to a Profile Grid is not currently available, so it is worth thinking about before you make the switch.

The Studio is where all of this lives now. There will definitely be some bugs as things settle so please keep the feedback coming.

✨ New & Improved

  • Fakémon slot cap increased to 156
    • This applies to everyone automatically across both Profile Grids and Regions.
    • The original cap was going to be set at 101. With the platform now on stronger foundations we have been able to raise this significantly.
  • Move limit increased from 30 to 60 per Fakémon
    • More room to build out full and detailed movesets.
  • Move descriptions are now available
  • Custom types editing is now supported
  • Custom type creation flow has been reworked
    • The process should now be clearer and easier to understand.
  • Tiering bar has been tucked away
    • It is still there but no longer front and centre while you are creating.
  • Tokens added to all existing accounts
    • An early version of the platform currency system. More on this as it develops. 👀

🐞 Fixed

  • Mobile sign out should now be working correctly for all users.
  • Fakémon creation limit bug, some users have reported being unable to create more Fakémon even when they are not at their limit.
    • This is being actively investigated. If you are experiencing this please report it using the feedback tool and include your region name so it can be looked into directly.
  • Verifying Email, you now don't need to do this to start creating, but you will need to do it later down the line for other actions. We do this for security purposes.

💬 Feedback

The ideas coming in have been genuinely brilliant. There are several suggestions that are absolutely going to be implemented and they are already being thought through. Keep them coming, the feedback tool on the right hand side of the screen is the best place to leave thoughts, or you can reach out on Instagram.

The possibility of a Discord server for more in depth conversations is still on the table, if that is something you would be interested in, let us know. 💙

📝 Notes

Thank you for riding out the turbulence of the last few weeks. The foundations are now significantly stronger, the platform is more optimised than it has ever been, and there is a lot more to come. The best is genuinely ahead. 🚀

🏆 BETA Competition Update

  • The winners have been decided — congratulations to everyone who placed. 🎉
    • Results will be announced publicly once the current technical work is wrapped up.
    • I also forgot to create a mechanism to reach out to the winners, so you might get an email from me at some point. Please keep an eye on your inbox.
    • Thank you again to everyone who entered — the quality of submissions was incredible and judging was not easy.
    • We are really sorry for how long this has taken. The outage and subsequent overhaul pushed things back further than anyone wanted. Your patience has been genuinely appreciated. 🙏

Platform Overhaul – Progress Update

March 22 2026

beta infrastructure creator-tools announcement

Summary: The overhaul is a day behind schedule, there was more to untangle than expected. Creation has been temporarily disabled to keep things stable. The earliest things can be back is Wednesday March 25th. A huge milestone is waiting to be announced on the other side. 🙏

📣 Progress Update

  • The platform overhaul has been making solid progress, but there was significantly more work involved than anticipated.
    • The extra complexity is a good sign, it means the foundations are being done properly rather than rushed.
    • As a result, the March 22nd target hasn't been met. I'm sorry for the delay, and thank you for bearing with me.

⚠️ Known Issues

  • Fakémon, region, and profile creation has been temporarily disabled.
    • This was a deliberate call to keep the platform stable while the overhaul is completed.
    • Please check back on Wednesday March 25th, that's the earliest everything can be back up and running.
    • If anything else feels broken in the meantime, please use the feedback tool on the right-hand side of the screen to let me know.
    • If something seems urgent, you can message me on Instagram.

🎉 Milestone

  • While I'm not revealing the details quite yet, we've hit a major milestone during this period.
    • I'll be announcing it properly once the overhaul is complete and things are back to normal.

💬 Feedback

  • The engagement and feedback from this community has been genuinely incredible.
    • So many of you are clearly invested in where this is going, and that means a lot.
    • Keep the reports and suggestions coming, every single one is read and taken seriously.
    • Thank you, sincerely, for your patience while the foundations get stronger. 🙏

Platform Overhaul in Progress

March 13 2026

beta infrastructure outage creator-tools

Summary: A significant platform overhaul is underway, building on the outage fix from last week and laying the groundwork for a much improved creation experience. Expect turbulence until March 22nd. 🔧

🔧 In Progress

  • Major platform overhaul underway
    • This builds directly on the work started after the recent outage, and goes further.
    • The architecture is being reworked to be more stable, scalable, and ready for what's coming next.
    • When complete, the Fakémon, region, and profile creation experience will feel significantly more centralised and intuitive, a lot of what you've been asking for is being baked in at the foundation level.

⚠️ Known Issues (March 13 – March 22)

  • The site will be noticeably buggy during this period. This is expected.
    • Signing in, signing up, and creating Fakémon may all be affected at times.
    • If something isn't working, it's likely being actively worked on, please hold tight rather than repeatedly retrying.
    • As always, report anything persistent using the feedback tool on the right-hand side of the screen.

📝 Notes

  • Further communications will go out Friday March 20th / Saturday March 21st with a progress update on how things are looking ahead of the March 22nd target.
  • Thank you for your patience while the foundations are being strengthened. The platform you've been helping shape is getting a lot better. 🙏

Outage Recovery, Editing Overhaul & Competition Update

March 8 2026

beta outage competition ui fixes

Summary: A major platform outage has been resolved, a centralised editing experience is rolling out across Fakémon, regions, and profiles, and the BETA competition judging has been rescheduled. 900 users and still growing, thank you. 🎉

✨ New

  • New profile menu in the navbar
    • Your profile picture now appears in the navbar as a dropdown menu.
    • From here you can switch between light and dark mode and navigate directly to edit your profile.
    • This will become the default navigation experience going forward.
  • Centralised editing experience (in progress)
    • Inline editing is being removed across Fakémon, regions, and profiles in favour of a dedicated, centralised editing flow.
    • The old flow is still available while this rolls out fully.
    • This is a significant change designed to make the platform more scalable, a lot of your feedback is being directly addressed here, with more robust editing tools on the way.
    • It is likely I will restrict access to the site whilst this is being worked on because it is such a big change, so don't panic if you can't get on.

🐞 Fixed

  • Mobile sign-out was broken for some users, this should now be resolved.
    • If you're still unable to sign out on mobile, please get in touch via the feedback tool.

🚨 Outage

  • The platform experienced a significant outage across most of Friday and into Saturday.
    • The root cause has been identified and is being actively worked on.
    • This will be fully resolved before Fakedex Builder exits BETA.
    • Thank you for your patience. 🙏

🏆 BETA Competition Update

  • Judging has been delayed as a direct result of the outage, thank you for understanding.
    • Results are currently expected in late March.
    • Winners will be contacted directly by email, and we may reach out to ask permission to feature your artwork on the site and across our social channels.
    • A huge thank you to everyone who entered. 🙏

💬 Feedback

  • The volume of feedback has been incredible, thank you so much.
    • The next major update will aim to address a significant chunk of it, and there are some nice surprises in the works too. 👀
    • We'd love even more! If you haven't already, please share your thoughts using the feedback tool on the right-hand side of the screen or via the feedback page.
    • At some point, a Discord server may be opened up for more in-depth conversations and user research, if that's something you'd be interested in, let us know. A special thanks to the person who suggested this. 💙
    • We're also on Instagram if you want to keep up or reach out more directly.

⚠️ Known Issues

  • Lots of changes means lots of potential bugs, please report anything unusual using the feedback tool on the right-hand side of the screen or via the feedback page.
    • Every report genuinely helps.

📝 Notes

  • We recently hit 900 users, completely organically. That's an incredible milestone and it's entirely down to this community. Thank you. 🎉

Competition Momentum & What’s Coming Next

February 24 2026

community competition beta announcement

Summary: The first BETA competition is in full swing, the community is growing rapidly, and a major creation flow overhaul is currently in progress behind the scenes.

📣 Announcement

  • Major Fakémon creation flow overhaul in progress

    • I’m currently rebuilding large parts of the Fakémon creation experience to make it smoother, clearer, and more intuitive.
    • This update will incorporate a lot of the feedback you’ve shared.
    • It’s a substantial change, so development may feel slightly quieter while it’s being built, but it’s going to be worth it.
    • There will definitely be some bugs that pop up! Please make sure to report anything you see.
  • 800+ creators on the platform

    • We’ve officially passed 800 users and the number of Fakémon created has surpassed 4000.
    • Thank you all for building, testing, and pushing the platform forward.

📝 Notes

  • 40+ competition entries so far
    • Thank you to everyone who has submitted!
    • We’re now in the final week, submissions close on March 1, when judging begins.
    • If you haven’t entered yet, there’s still time.
    • Feel free to share the competition page with friends or artists you know.

Competitions Go Live & Egg Moves Added

February 8 2026

competitions moves fakemon beta

Summary: This update introduces the first official BETA competition, along with Egg Moves support and several quality-of-life fixes across Fakémon creation and grids.

✨ New

  • The first BETA competition is now live.
    • Submissions are open throughout February.
    • Entries close on March 1, when judging will begin.
  • Egg Moves are now supported.
    • Egg Moves are determined using a Fakémon’s Egg Group(s) and the moves learned by compatible parent Fakémon.
    • If a matching parent Fakémon can learn a move within the same Egg Group, it will appear in the Egg Moves table.
    • This system allows Egg Moves to update automatically as Fakémon and movesets evolve.

🐞 Fixed

  • Slot expansion issues resolved – users should now be able to create more than 30 Fakémon as expected when additional slots are unlocked.
  • Custom moves and custom types now appear immediately when editing a Fakémon, without requiring a page refresh.
  • Image blurriness should now be fixed.
    • Please double-check your Fakémon images and report any remaining issues.
  • Fixed several grid layout inconsistencies that caused visual glitches.

📝 Notes

  • I’ll be sending an email to notify users that the competition is live.
    • If you’d prefer not to receive product update emails, you can unsubscribe using the link at the bottom of the message.

Rewards System & Slot Expansion

January 22 2026

rewards progression fakemon beta

Summary: This update introduces the first version of the rewards system, allowing creators to earn additional Fakémon slots through simple achievements. A handful of fixes and clarifications are included, along with responses to recent feedback and a look at what’s coming next.

✨ New

  • Rewards system is live – you can now earn additional Fakémon slots by completing simple tasks.
    • This allows you to expand from 30 to 60 Fakémon slots.
    • Look out for the medal icon in the navbar to view and claim your rewards. If your slots don't increase after claiming, refresh the page.
  • This is the first step toward making limits more flexible while keeping the platform stable during BETA.

🐞 Fixed

  • Fakémon pagination now correctly respects Dex Number ordering.
    • Previously, changing a Dex Number could cause pagination to appear incorrect.
    • Make sure your Fakémon have the correct Dex Numbers set, as pagination is now fully driven by this value.
  • Fixed an issue where normal and shiny images could overlap.
    • For best results, center smaller Fakémon within the canvas.
    • 1024×1024 images continue to work best for uploads.

💬 Feedback & Clarifications

  • The current tiering system was loosely inspired by Pokémon, including the idea of hidden abilities. That doesn’t necessarily mean Fakémon should have them.
    • For now, the system helps me understand engagement patterns. I’ll be reviewing this in the future.
  • You can already type in custom abilities, you don’t have to select from the premade list.
  • Split evolutions aren’t supported yet but are planned, likely arriving in Evolutions V2 or V3.
  • There was feedback around tablet mode and creating types or regions.
    • If you raised this, please share more detail on what isn’t working as expected so I can investigate properly.
  • Egg Moves and TMs are both planned.
    • Egg Moves will likely arrive first and integrate with existing Fakémon.
    • TMs will follow after that.
  • Editing moves is currently more awkward than it should be, especially when adjusting levels.
    • I’m considering batch or bulk editing tools to make this smoother.
  • There’s a known issue where removing and re-adding moves can disable the “Save Changes” button, and where removing duplicate moves only removes one instance.
    • This is a confirmed bug and is on my list to investigate.
  • Some users reported blurry images.
    • This is likely related to how images are rendered rather than how they’re stored, as images are kept at high quality.
  • Thank you for all the positive and constructive feedback, it genuinely helps shape what gets built next.

📝 Notes

Project progress is looking solid. Most core features are working as expected, there are now 600+ users, and over 2,000 Fakémon have been created. I should have more dedicated time in February and March to push things forward further.

⏭️ Next

  • Survey-based feedback rewards
  • First BETA competitions
    • One art-focused competition
    • One concept-focused competition
    • Prizes included

Onboarding Improvements, Evolutions V1 & Progress Tracking

December 16 2025

onboarding fakemon regions progress beta

Summary: This update introduces major onboarding improvements, clearer progress tracking, and the first release of Evolutions. A number of ongoing issues have been addressed based on observed usage patterns and community feedback.

✨ New

  • Improved onboarding flow – new users can now choose between creating a full region or jumping straight into Fakémon creation with an Instagram-style grid.
    • You can migrate into a region later to unlock additional features. However migrating back isn't available just yet.
  • Fakémon tiering system – a new progress-based tier system helps guide what to work on next when creating Fakémon. When the explore page eventually is released, only Fakémon of a certain tier will be included. Look out for the stars and tier bar in your Fakémon pages.
  • Region progress bar – gives a clear overview of what’s complete and what still needs attention in your region.
  • Stat templates – use these to help you quickly decide the stats for your Fakémon. The stats scale based on the stage of your Fakémon. So a basic all-rounder will have lower stats than a stage 2 all-rounder etc.
  • Ability search via typing – as you start typing, default abilities will be suggested to you. By clicking on one you get the name and the description. No more having to fill in both fields yourself.
  • Evolutions V1 – basic evolution linking is now live.
    • Fakémon can be linked together once, and updates propagate automatically across all Fakémon in the chain. You can also type the method of evolution. The Evolutions tab is only available when you have more than one Fakémon created. Make sure to leave feedback so that Evolutions V2 is even better. Currently there is only three Fakémon allowed in the chain and the chain only supports linear evolution, i.e. no split evo stuff or fossils etc.
    • Mega Evolutions V1 are now supported for Fakémon that belong to a region, allowing easy linking between base forms and Megas. You will be able to hide Megas from your Fakémon grid at a later date. You can still link megas to the normal evolution chain if you want.

🐞 Fixed

  • Generation 9 moves have been added including moves like Body Press, Double Shock and Alluring Voice etc.
  • Fixed an issue where the periodic grid only showed placeholder gaps between Fakémon cards instead of filling up to the region limit.

⚠️ Known Issues

  • Image uploads may feel slower than usual. I’m actively investigating this.
    • If uploads fail multiple times, you can create Fakémon without images for now.
    • Please leave feedback when this happens so I can track frequency and patterns.
  • Occasional site crashes for some users, reported more frequently on mobile (especially Android).
    • I haven’t been able to reliably reproduce this yet.
    • Desktop is recommended for now, and please make sure you’re signing in with the same Google account.
  • General performance slowdowns may still occur in places, these are on my radar.

🧪 Surveys

  • I’ll begin rolling out short surveys to better understand how creators actually use the platform and where friction still exists. I will reward users who engage with these.

💬 Answering Feedback

  • Beta timeline: I’m aiming to exit BETA around February/March 2026, though this depends on stability and scalability.
    • When BETA ends, the 30 Fakémon limit will become expandable.
  • Custom types in type charts: this is a great idea. I’ve been considering splitting regions into Fakédex, World, Characters, and Items, this feature may fit naturally into a future World section. Keep the suggestions coming.
  • Gen 9 moves: now added, thank you for flagging this.
  • Regional variants: if you suggested this, could you explain a bit more what you meant? I didn't fully understand.

📰 News

  • I’ll be taking a short break from coding for around three weeks while I’m on vacation.
    • If something critical breaks, I may not be able to fix it immediately.
    • For serious issues, please contact me via Reddit or Instagram.
  • Due to the size of this update, there may be a few rough edges, please continue reporting bugs through the feedback tool.

Moveset Importing & Fakédex Layout Updates

December 1 2025

ui fakemon creator-tools

Summary: This update focuses on smoothing out creation workflows and giving creators more control over how their Fakémon and Fakédex grids are displayed. A handful of visual glitches and UX issues were also cleaned up thanks to feedback from early users, please keep sending it in!

✨ New

  • Added Moveset Importing – you can now import level-up moves directly from any existing Fakémon in your region, speeding up evolutions and variants.
  • Introduced Customisable Fakémon Cards, allowing you to pick from multiple layout styles. You can do this via the update region form. See below in the gallery for a more detailed view.
  • Added Fakédex Grid Layout Controls so creators can fine-tune how their regional Fakédex appears. See below in the gallery for a more detailed view. Keep in mind these will work best on desktop and that Periodic mode only works if you have empty slots in your Fakedex.

🛠️ Improved

  • Polished several UI inconsistencies across the Fakémon creation and editing tools.

🐞 Fixed

  • Fixed Shiny image handling in the Update Fakémon form so previews and uploads work consistently.

📝 Notes

Thank you to everyone who shared feedback on these features, it directly influenced this update. I’m actively collecting feature requests and ideas from the beta, so please keep using the in-app feedback tool.

🚨 Why There’s a 30-Fakémon Limit (For Now)

Many people have been asking about the 30-Fakémon limit. The cap is deliberate, and it will only exist during the BETA. When I first launched, thousands of people registered. If everyone had full, unrestricted upload capacity immediately, the platform would have taken a massive hit, image processing and storage are annoyingly expensive at scale.

The purpose of this BETA is to create solid foundations, optimise performance, and make sure the platform can handle large numbers of creators without slowing down or falling over. The limit isn’t about restricting creativity; it’s about making sure the whole application can grow safely and sustainably.

Once the infrastructure is fully battle-tested, higher limits will roll out with the Creator Plan, and the free tier will let you have more than 30 Fakémon. The BETA phase is essential for understanding what users want, so that I can make sure that platform provides that.

🖼️ Gallery

Screenshot Screenshot


Fakédex & Fakémon layout overhaul

November 19 2025

ui creator-tools usability

Summary: Major UI update focused on giving creators a cleaner, more polished Fakédex and Fakémon page experience, with faster access to creation tools. Thank you all for your engagement, we have well over 200 users and regions now, and more than 1,000 Fakémon have been created. 🎉

✨ New

  • Made the Profile, Region and Fakémon pages significantly tidier and more responsive. Don’t forget to finish filling in your profiles and region!
  • Added Templates to help users get started with creating Fakémon faster.
  • Reduced requirements to create a Fakémon – there are fewer form fields to fill in now in onboarding and Create Region.
  • Introduced a more cohesive visual system (spacing, typography, pill components) across region and Fakémon pages.

🛠️ Improved

  • Updated the Fakémon detail page to be much more responsive on mobile.
  • Overhauled TypePills so they behave consistently and look cleaner across the app.

🧪 Coming soon

  • Custom Fakédex grid presets, allowing creators to choose between compact, standard, and spacious layouts.
  • Fakémon card customization, including different layout presets and emphasis styles.
  • Basic evolutions – this has been ready for a while; the remaining work is on the UI side.

Performance pass & groundwork for UI overhaul

October 2025

performance stability infrastructure

Summary: Focused on making the app more stable and responsive, especially around core creation flows and page loads. ⚙️

✨ New

  • Added basic loading states to key flows (region loading, Fakémon listing) to reduce perceived jank.
  • Improved error handling for failed uploads and form submissions.

🛠️ Improved

  • Faster Fakémon grid rendering.
  • Reduced layout shift on region and profile pages, so content feels more stable while loading.
  • Cleaned up inconsistent spacing and typography to prepare for the larger UI overhaul.

🐛 Fixed

  • Resolved issues where images failed silently on bad connections.
  • Fixed a bug where some users would see outdated data after updating Fakémon or profile info.
  • Patched minor visual glitches on mobile where sections overlapped or clipped.

📝 Notes

  • This release was mainly about stability and performance, setting the foundation for the UI changes in November.
  • The crash on some Android 10 devices is still outstanding, it’s on the list to fix.

Beta launch of Fakedex Builder

August 2025

beta launch creator-tools

Summary: First public beta of Fakedex Builder with core creation tools, a basic region profile, and a very rough but functional UI. I also spun up a subreddit so updates and discussion can live in one place, but going forward most changes will be logged here. 🚀

Visit Reddit Here →

✨ New

  • Initial Fakémon creation flow: create basic Fakémon entries with name, image, typing, and stats.
  • First version of the region page, allowing creators to set a region name and show their Fakémon.
  • Basic Fakédex grid showing Fakémon in a simple layout.
  • Basic profile page for creators to claim a username and link their region.

🛠️ Improved

  • (Beta launch – improvements will be tracked from later releases.)

🐛 Fixed

  • (Beta launch – bug fixes are part of the initial build.)

📝 Notes

  • UI is intentionally clunky and functional-first. This release was about testing the concept and the core flows with early artists.