August Roundup: Trainers, Analytics & Achievements
August 2026
characters analytics achievements movesets fixes
Summary: NPCs/Trainers are live, the August poll winner, Fakédex Analytics and a full Achievements & Progression system have landed, movesets got a proper editor overhaul, and a long list of fixes, including last month's known custom items bug.
🧑🤝🧑 New: Characters & Trainers
Back in July you voted NPCs into first place on the August poll, and they're here. You can now create trainers, gym leaders, and other characters for your region from the new Characters tab in the builder. Give them a team, assign abilities and moves (all validated against what's actually in your region), and build out a proper cast alongside your Fakédex.
📊 New: Fakédex Analytics
The other big ask from that same poll also made it in. Your Fakédex now gets real insights: distributions across type, rarity, stage, BST and abilities, so you can actually see the shape of what you've built. The detailed list view has grown alongside it, with a proper column picker (group, select all/none, drag to reorder), sortable headers, gender ratio and egg group columns, and a row context menu.
🏆 New: Achievements & Progression
The achievements system was updated and unlocks automatically as you build: creator milestones at 10/25/50/100 Fakémon, completing a type or role across your dex, filling out custom abilities/items/TMs, and more. Rewards are slots. You can comfortably earn an extra 70 slots.
🎖️ Improved: Fakémon Tiering
The tier system creators see while editing a Fakémon has been redefined into 6 clearer tiers, with a badge and a task checklist so it's obvious what's left to fill in. This is a builder-side tool for now, so it won't show up on public Fakémon pages yet.
🎨 Improved: Type Customisation
You can now configure your region's default types instead of just stacking custom ones on top: change colours, effectiveness, the works. The types page and the type chart have also been merged into one view, so you can see the impact of your edits immediately.
🎮 Improved: Movesets
The move editor has been properly rebuilt. Search and filter moves (A-Z, by type, already-learned), stage a batch of changes before committing, bulk-shift levels, toggle evolution-only moves, auto-suggest TMs based on STAB and learnset, copy a moveset straight from an evolution, or import from a template. Handles both level-up and egg moves.
🐞 Fixed
- Custom item assignments not sticking (the known bug from last month!): items were incorrectly reporting as "not existing in the region" when trying to assign them as held items or evolution methods
- Held items form was forcing you to add two entries instead of one
- TM selection now works properly for TMs 1 through 9
- Custom types couldn't be made effective against themselves
- A major bug when deleting a region
- Data fields not saving in the create Fakémon form
- The region tagline field throwing errors
- Held items incorrectly showing 37 items on save
🗳️ September Poll
The next poll is live now, head to the vote page and help decide what gets built next.